Join the yacht club and add some luxury to your island or make your own secret hideout on the new Shark Island with the Yacht and Shark Galleries.
![12CM_Creative_12.00_Probs_Yacht_Prefab_Social.jpg](https://cdn2.unrealengine.com/Fortnite%2Fblog%2Fwhat-s-new-in-creative---v12-00%2F12CM_Creative_12.00_Probs_Yacht_Prefab_Social-1920x1080-a032c81dc195aecbe9fc4faca0a61253b3c5e4b1.jpg)
![12CM_Creative_12.00_Probs_SharkIsland_Social.jpg](https://cdn2.unrealengine.com/Fortnite%2Fblog%2Fwhat-s-new-in-creative---v12-00%2F12CM_Creative_12.00_Probs_SharkIsland_Social-1920x1080-9d5b7d70b135a5cdb76e00077792842866062821.jpg)
New Hub Islands
Two new Hub islands to allow for more options for creating your dream Hub.
Islands
- Added 3 New Islands:
- The Shark - A sandy island with a secret base.
- Flat Grid Hub - A flat grid island used to design featured hubs.
- Floating Island Hub - A floating island used to design featured hubs.
- Fixed an issue where a tree was sticking halfway through the ground, on Horseshoe Island.
- Fixed an issue where the lava, on Caldera Island, was not displaying correctly.
- Fixed an issue where editing Player Built Structures would increase the thermometer memory taken up by those items.
- Fixed an issue where Sun and Moon lighting would not respect island Fog settings on Mobile devices.
Gameplay
- Added team rotation support for 2-asymmetric-team games.
- Fixed an issue where players would get blocked from walking over terrain pieces on player built islands.
- Fixed an issue where Shockwave Grenades would destroy particles.
- Fixed an issue where devices would not appear properly when players would scrub through Creative Replays
- Fixed an issue where players would not return to the hub when the island owner leaves the server.
Weapons + Items
- Added the Creepin’ Cardboard Consumable.
- The consumable allows players to place up to 5 cardboard boxes, to hide in during gameplay.
- Recharges over time.
- Fixed players being unable to be shot after canceling the disguise of a small prop.
- Fixed the prop gun manager option “Prevent Cancelling Disguise” so when enabled the user cannot unequip the prop gun to cancel the disguise.
- Fixed the prop gun so you can now unequip it while in disguise as a prop and locked.
- Chug Splashes no longer get stuck when thrown into the water.
Creative Tools + Phone
Bug Fixes- Fixed an issue where items multi-selected using the Quick Bar would turn all items of that type yellow.
Prefabs & Galleries
- Added 1 New Prefab
- The Yacht
- Added 9 New Galleries
- The Yacht Gallery
- The Yacht Prop Gallery
- The Shark Wall Gallery
- The Shark Floor & Stair Gallery
- The Shark Rock Gallery Large
- The Shark Rock Gallery
- The Shark Prop Gallery
- The Shark Cliff Gallery
- Grass & Dirt Floor Gallery C
- Added purple water to the Elemental Cube Gallery.
- Added bus seats, ramp, air conditioning unit and doors to Variant Car Gallery A.
- Added enterable RV trailers to Variant Car Gallery B.
- Added more street signs to Street Gallery A.
- Fixed an issue where several purple props, from the Art Deco Prop Gallery, had changed to blue.
- Fixed an issue with the balcony handrail collision from the Lighthouse Gallery.
- Fixed an issue where multiple props, from the Mega Mall Prop Gallery and NeoTilted Prop Gallery, would no longer glow during the day.
- Fixed an issue where no resource materials could be harvested from the security cameras, in the Art Deco Prop Gallery.
- Fixed an issue where the Art Deco Pillar Topper and Art Deco Pillar Corner would give brick instead of metal resource materials.
- Gold can no longer be harvested from the Art Deco paintings.
- Fixed an issue where the Dark Tilted smoke stacks could not be seen from far away.
- Fixed an issue where the basketball hoop, from the Indestructible Gallery, could be destroyed.
- Fixed an issue where the Village Roof Gallery and Dirt Floor Gallery B preview volumes were not large enough.
- Fixed an issue where the Military Lights Gallery, Village Building Gallery A and Village Building Gallery B icon image was not up to date.
- Fixed an issue, from the Art Deco Prop Gallery, where some assets were giving the wrong resource material.
- The E.G.O. Hangar Prefab will not extend over the preview boundary line.
- Fixed an issue where the Art Deco Pillar Toppers had been incorrectly resized.
- Fixed an issue where the Art Deco Hawk Sculpture was not set flush against the Art Deco Bank Prefab pillars.
- The back doors from the Haunted Manor Prefab now show the correct texture.
- Fixed an issue with a description inconsistency for the Village Building Color Gallery A.
- Fixed an issue with the snow material placed on rocks from the Nature Snow Gallery.
- Decals from the Decal Gallery can now be customized again.
Devices
- Added the Creepin’ Cardboard Device
- The device allows players to place more than 5 cardboard boxes, to hide in different areas of maps.
- Fixed Trackers not completing properly for players sharing quest progress with the person who was responsible for completing the final step of the quest.
- Fixed the Elimination Manager not functioning for players who joined a minigame in progress.
- Fixed Movement Modulator device taking damage rather than the building piece it’s attached to.
- Fixed an issue where Teleporters would by occasionally be placed too close to the floor to activate when first deployed.
- Fixed an issue where Particles could not be customized.
- Fixed an issue where Volume effects would not be applied if the player spawned within the volume at the start of the game.
- Fixed an issue where emoting within a mutator volume would not transmit on a set channel if the volume had no other effect.
- Fixed an issue where the 'When Control Change Transmit On' option on the Capture Area had an incorrect tooltip.
- Cannon Spawner now appears under the Vehicle filter in the device list.
- Fixed an issue where Sentries equipped with the LMG or Pistol (Flashlight) option would instead spawn with an Assault Rifle and be invincible.
- Fixed an issue where the RNG device would resize incorrectly if copy and pasted.
- Fixed an issue where the RNG zone preview would not resize to the width of the volume.
- Fixed a typo in the name and description of the ‘Color Change Time’ option on Customizable Lights.
- Fixed an issue on the Score Manager wouldn’t update its hologram color correctly when changing the score type.
- Fixed the following issues with Badge Style HUD Icons on Creative Devices
- When set to the 'Only When Damaged' style, they will now correctly appear.
- When set to hide at a distance, they will now correctly hide.
- When set to any Badge style, they will now appear immediately (rather than have to change settings again or start a minigame).
- When set to require LOS, they will now correctly hide when moving out of Line of Sight.
- The damage readout will now correctly show when the description text is not set.
- Fixed an issue with the HUD Message device that was restricting character limits to 80 characters. HUD Message device will now properly allow 150 character limits
- Fixed an issue where triggers and music notes would not properly trigger while inside the volume of a sequencer device
- Fixed an issue where Sentries would fire at players on the “Friendly Team” if they spawn within range of them
- Fixed an issue where the Trick Tile would destroy structures directly underneath them when triggered
- Fixed an issue where Triggers would be triggered earlier than expected by the sequencer device
- Fixed an issue where Driftboards would be unable to jump
- Fixed an issue where the “Times Can Trigger” and “Transmit Every X Triggers” settings would not increment correctly when using a Sequencer device
- Fixed an issue where the “Quadcrasher” would be unable to move forward or backwards on Switch
- Fixed an issue where the “Radio” device could still be heard by other players on an island, after being deleted by someone
UI + Social
- Added Damage Dealt and Damage Taken options to the available scoreboard stats.
- Improved messaging for players joining and leaving islands to help players better track where people are playing.
- Added an in world Health Bar Indicator to Creative that will show over the head of the player being targeted. It can be configured through the Team Settings & Inventory Device.
- New experimental feature: when creating new islands, you can browse through all the devices you have placed and see what channels are in-use.
- Creators can now tag their islands with descriptors. The descriptors will have limited use for now, but will have a more significant role as we continue to develop the feature.
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